Programmable user models for predictive evaluation of interface designs
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognitive dimensions of notations
Proceedings of the fifth conference of the British Computer Society, Human-Computer Interaction Specialist Group on People and computers V
Getting around the task-artifact cycle: how to make claims and design by scenario
ACM Transactions on Information Systems (TOIS)
Usability inspection methods
The cognitive walkthrough method: a practitioner's guide
Usability inspection methods
Learning and using the cognitive walkthrough method: a case study approach
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The skull beneath the skin: entity-relationship models of information artifacts
International Journal of Human-Computer Studies - Special issue: the role of cognitive science in human-computer interaction
Training software engineers in a novel usability evaluation technique
International Journal of Human-Computer Studies
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
The cognitive dimension of viscosity: A sticky problem for HCI
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Getting into a system: External-internal task mapping analysis
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating usability methods: why the current literature fails the practitioner
interactions - The digital muse: HCI in support of creativity
Measuring the conceptual fitness of an application in a computing ecosystem
Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research
What do usability evaluators do in practice?: an explorative study of think-aloud testing
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Formalising an understanding of user-system misfits
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
Journal of the American Society for Information Science and Technology
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Bringing users' conceptual models into design: an introduction to CASSM analysis
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
International Journal of Human-Computer Studies
Proceedings of the ACM international conference companion on Object oriented programming systems languages and applications companion
How can a DSL for expert end-users be designed for better usability?: a case study in computer music
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Modeling and characterizing user interfaces at the electronic visualization laboratory
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Developing a new computer music programming language in the 'research through design' context
Proceedings of the 3rd annual conference on Systems, programming, and applications: software for humanity
Engineering works: what is (and is not) engineering for interactive computer systems?
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Supporting learning within the workplace: device training in healthcare
Proceedings of the 31st European Conference on Cognitive Ergonomics
Hi-index | 0.00 |
There is a wealth of user-centred evaluation methods (UEMs) to support the analyst in assessing interactive systems. Many of these support detailed aspects of use-for example: is the feedback helpful? Are labels appropriate? Is the task structure optimal? Few UEMs encourage the analyst to step back and consider how well a system supports users' conceptual understandings and system utility. In this paper, we present CASSM, a method, which focuses on the quality of 'fit' between users and an interactive system. We describe the methodology of conducting a CASSM analysis and illustrate the approach with three contrasting worked examples (a robotic arm, a digital library system and a drawing tool) that demonstrate different depths of analysis. We show how CASSM can help identify re-design possibilities to improve system utility. CASSM complements established evaluation methods by focusing on conceptual structures rather than procedures. Prototype tool support for completing a CASSM analysis is provided by Cassata, an open source development.