Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Constrained Elastic Surface Nets: Generating Smooth Surfaces from Binary Segmented Data
MICCAI '98 Proceedings of the First International Conference on Medical Image Computing and Computer-Assisted Intervention
Visualization of Implicit Surfaces Using Adaptive Tetrahedrizations
Dagstuhl '97, Scientific Visualization
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Volume graphics modeling of ice thawing
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
The method for verifying correctness of the shape's changes calculation in the melting block of ice
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
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This paper discusses some aspects of the physics approach to simulation of the melting phenomena: energy distribution in a volumetric model, substance vaporization and their relation to geometric properties of a model. A new simulation method for melting objects is presented. The method consists in mesh deformations which allow simulation of melting phenomena with preservation of visual effects similar to those achieved in the volumetric approach. Moreover, a few examples of melted models are included to show visual effects achievable with the help of the method. Meshes used with the method should be simply connected sets. This means there are no holes in them, and that they constitute a single object through the whole simulation process. Furthermore, a new method for determining whether a point is situated inside a given polygon is shown.