A method for obtaining digital signatures and public-key cryptosystems
Communications of the ACM
Handbook of Applied Cryptography
Handbook of Applied Cryptography
Incentives for Sharing in Peer-to-Peer Networks
WELCOM '01 Proceedings of the Second International Workshop on Electronic Commerce
Robust incentive techniques for peer-to-peer networks
EC '04 Proceedings of the 5th ACM conference on Electronic commerce
Tamper resistance: a cautionary note
WOEC'96 Proceedings of the 2nd conference on Proceedings of the Second USENIX Workshop on Electronic Commerce - Volume 2
Prototyping a novel platform for free-trade of digital content
WebMedia '06 Proceedings of the 12th Brazilian Symposium on Multimedia and the web
Modeling viral economies for digital media
Proceedings of the 3rd ACM SIGOPS/EuroSys European Conference on Computer Systems 2008
Optimal Digital Content Distribution Strategy in the Presence of the Consumer-to-Consumer Channel
Journal of Management Information Systems
An empirical analysis of serendipitous media sharing among campus-wide wireless users
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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We propose a novel platform for building off-line markets for digital content. The key objective is to enable an arbitrary user of specific digital content to resell it to other users in an off-line peer-to-peer manner so that part of the proceeds go to content's copyright holder. Most importantly, one part of the revenues is retained by the seller as an incentive for participating in the distributed economy. To address this objective, a transaction is finalized and incentives distributed to the seller on-line using a client-server architecture. Technologically, such systems can be readily created, for example, by adding a communication tool such as Bluetooth to a portable media player such as the iPod. We present a threat model for the proposed system and devise a novel protocol that relies on traditional public-key cryptography to ensure secure and efficient off-line transactions of arbitrary digital content. As a consequence, in our system copyright holders can control the pricing and recruit a powerful marketing and sales force with marginal investment and via various types of incentives, users are offered the ability to sell or purchase content they like anywhere, anytime, and to/from anyone.