A method for obtaining digital signatures and public-key cryptosystems
Communications of the ACM
Incentives for Sharing in Peer-to-Peer Networks
WELCOM '01 Proceedings of the Second International Workshop on Electronic Commerce
A Game Theoretic Framework for Incentives in P2P Systems
P2P '03 Proceedings of the 3rd International Conference on Peer-to-Peer Computing
eNcentive: a framework for intelligent marketing in mobile peer-to-peer environments
ICEC '03 Proceedings of the 5th international conference on Electronic commerce
Ad-me: Wireless Advertising Adapted to the User Location, Device and Emotions
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 9 - Volume 9
Robust incentive techniques for peer-to-peer networks
EC '04 Proceedings of the 5th ACM conference on Electronic commerce
A Dynamic Pricing Mechanisms for P2P Referral Systems
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Using ubiquitous computing in interactive mobile marketing
Personal and Ubiquitous Computing
Tamper resistance: a cautionary note
WOEC'96 Proceedings of the 2nd conference on Proceedings of the Second USENIX Workshop on Electronic Commerce - Volume 2
Off-line economies for digital media
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Optimal Digital Content Distribution Strategy in the Presence of the Consumer-to-Consumer Channel
Journal of Management Information Systems
Agent-Based Provisioning of Group-Oriented Non-linear Telecommunication Services
ICCCI '09 Proceedings of the 1st International Conference on Computational Collective Intelligence. Semantic Web, Social Networks and Multiagent Systems
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The widespread use of mobile, personal computing devices, together with recent advances in wireless communication technologies, pose a myriad of new opportunities for leveraging the commerce of digital goods. We envision a novel platform for the free-trade of digital content where users are allowed to market and resell copies of digital content to others in their wireless vicinity. By keeping significant part of the revenues, users are likely to drive the sales for their and copyright holders' economic benefit. While the marketing, commitment and, optionally, downloading of content are peer-to-peer, the act of finalizing a transaction, i.e., updating users' accounts, is based on a client-server architecture. Transactions among users can be performed off-line, without the immediate assistance of the copyright holder or any central entity, with their integrity being enforced via a cryptographic protocol. Combined with the use of tamper-resistant hardware, the system delivers a simple digital rights management policy, relying on incentive-based mechanisms to build and sustain the economy. In this paper, we focus on demonstrating the technical feasibility of our ideas. We discuss typical use case scenarios and present a GUI mockup with the interaction steps needed for using most of the system's functionality. We describe the cryptographic protocol used to ensure the integrity of transactions and anticipate exceptional cases that may arise from user misbehaviour, showing how they are handled within our platform. Finally, we address the main features of the system from an implementation standpoint.