An evolved, vision-based behavioral model of coordinated group motion
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
Evolution of corridor following behavior in a noisy world
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Proceedings of the 10th annual conference companion on Genetic and evolutionary computation
Proceedings of the 10th annual conference companion on Genetic and evolutionary computation
Evolving driving controllers using genetic programming
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Evolution for modeling: a genetic programming framework for sesam
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
Automatic generation of 2-antwars players with genetic programming
EUROCAST'11 Proceedings of the 13th international conference on Computer Aided Systems Theory - Volume Part I
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Developing artificial behaviours to control artificial creatures or vehicles is a task that can be solved by means of Evolutionary Algorithms. The Predator and Prey is a problem where it is possible to evolve behaviours for both predator and prey, using artificial co-evolution: the predator must capture the prey and the prey must evade the predator. Both predator and prey have also different characteristics, the predator is faster and more agile and the prey is slower. This paper presents an alternative, using Genetic Programming with Decision Trees for evolving both Predator and Prey behaviours. The results obtained shows the feasibility of the approach.