Automatic generation of 2-antwars players with genetic programming

  • Authors:
  • Johannes Inführ;Günther R. Raidl

  • Affiliations:
  • Institute of Computer Graphics and Algorithms, Vienna University of Technology, Vienna, Austria;Institute of Computer Graphics and Algorithms, Vienna University of Technology, Vienna, Austria

  • Venue:
  • EUROCAST'11 Proceedings of the 13th international conference on Computer Aided Systems Theory - Volume Part I
  • Year:
  • 2011

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Abstract

In this work, we show how Genetic Programming can be used to create game playing strategies for 2-AntWars, a deterministic turn-based two player game with local information. We evaluate the created strategies against fixed, human created strategies as well as in a coevolutionary setting, where both players evolve simultaneously. We show that genetic programming is able to create competent players which can beat the static playing strategies, sometimes even in a creative way. Both mutation and crossover are shown to be essential for creating superior game playing strategies.