interactions
Voice-mail diary studies for naturalistic data capture under mobile conditions
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Mobile phones for the next generation: device designs for teenagers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Proceedings of the third Nordic conference on Human-computer interaction
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Everyday practices with mobile video telephony
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethical issues in interaction design
Ethics and Information Technology
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Reflections on the role of seeding in social design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Social technologies: challenges and opportunities for participation
Proceedings of the 11th Biennial Participatory Design Conference
Proceedings of the 11th Biennial Participatory Design Conference
Extending design encounters with use of social media
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
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Interactive systems such as community blogs and online campaign sites that require, expect or anticipate user contributions, can be conceptualised as containers, or spaces for interaction. Digital Eskimo is a design agency responsible for creating such online social spaces. In this case study we outline how we have adapted the design research method we call Mobile Diaries into Digital Eskimo's process for the design of community, campaigning and content-sharing based sites. We describe the development of the method, and evaluate its contribution to our design process and suitability for use in the design of social systems in particular. As such the solution that we have developed and documented in this case study is a methodological one.