There's no place like home: continuing design in use
Design at work
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
interactions
Participatory design in community computing contexts: tales from the field
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Artful infrastructuring in two cases of community PD
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Urban probes: encountering our emerging urban atmospheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making things work: dimensions of configurability as appropriation work
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting non-professional users in the new media landscape
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Engaging stakeholders: mobile diaries for social design
Proceedings of the 2007 conference on Designing for User eXperiences
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Designing participation in agile ridesharing with mobile social software
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
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In strategies that make use of social software participation not only defines success but also defines the design. This foregrounds particular considerations during the planning and design process about participation, and how we bridge the gap between the client vision, the project and the potential community of contributors or users. This paper introduces and reflects on the notion of seeding as a construct useful for emphasising and exploring ways to promote or increase the likelihood of successful engagement. In systems that are determined by participation, it is our position that part of our role as designers is to facilitate or seed that participation and that the act of seeding (participation) becomes a core design activity. In this paper we reflect through case studies on the significance and potential for seeding content, connection and community through our design work, and on the way this has affected our approach to and understanding of the design process.