CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tivoli: an electronic whiteboard for informal workgroup meetings
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Immersive Whiteboard Collaborative System
Annals of Software Engineering
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
The designer's outpost: a task-centered tangible interface for web site information design
CHI '00 Extended Abstracts on Human Factors in Computing Systems
A Camera-Based Input Device for Large Interactive Displays
IEEE Computer Graphics and Applications
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Building a 100 Mpixel graphics device for the OptIPuter
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
Optical sensors embedded within AMLCD panel: design and applications
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
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Billboards are everywhere, enabling users to interact by leaving documents, images, ads or clippings for others to see. There is currently no simple and transparent way to replicate this interaction pattern in a wall-sized display context. Users must first employ devices like scanners or digital cameras to digitize the content they wish to share. Then the digitized content must be manually transferred to some computer, before the user can display and arrange it on the desktop. This paper presents a system that supports the classic billboard interaction pattern in a display wall context. The user briefly holds the content to digitize anywhere in front of the display wall, and an image of it appears at the same location. The system comprises a 6x3 m high-resolution wall-sized display, a gesturebased human-computer interface and a ceiling-mounted steerable camera, which together enable transparent and low latency object imaging.