Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
Interactive visual simulation of dynamic ink diffusion effects
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM
Computer Graphics Forum
VEA 2012: Real-time ink simulation using a grid-particle method
Computers and Graphics
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
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We present the two-way coupling of a fluid to thin deformable shells in a unified particle model. We use Smoothed Particle Hydrodynamics (SPH) for the simulation of both fluid and shells. Our cloth framework extends earlier work which uses SPH to simulate deformable and rigid volumes. Our results show realistic shell and cloth animations interacting with fluids without any leaks.