It knows what you're going to do: adding anticipation to a Quakebot
Proceedings of the fifth international conference on Autonomous agents
Three views of common knowledge
TARK '88 Proceedings of the 2nd conference on Theoretical aspects of reasoning about knowledge
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
Being there: participants and spectators in interactive narrative
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
Mind as an anticipatory device: for a theory of expectations
BVAI'05 Proceedings of the First international conference on Brain, Vision, and Artificial Intelligence
Something's gotta give: towards distributed autonomous story appraisal in improv
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Negotiations in the context of AIDS prevention: an agent-based model using theory of mind
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Sharing emotions and space - empathy as a basis for cooperative spatial interaction
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
I contain multitudes: creativity and emergent narrative
Proceedings of the 9th ACM Conference on Creativity & Cognition
Modeling agents with a theory of mind: Theory--theory versus simulation theory
Web Intelligence and Agent Systems
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We report the implementation and evaluation of a Simulation Theory (ST) approach to the Theory of Mind in intelligent graphical agents driven by an affective agent architecture FAtiMA. The existing cognitive appraisal mechanism is adapted to produce a second appraisal cycle, a double appraisal, in order to evaluate the emotional impact of possible actions. The action with the greatest emotional impact is selected as a means of producing more interesting dramatic actions. A variant in which the actual minds of characters present are used is also implemented and evaluated. Results show that these mechanisms do produce more interesting stories.