A framework for recognizing the simultaneous aspects of American sign language
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Usability Engineering
Velocity Profile Based Recognition of Dynamic Gestures with Discrete Hidden Markov Models
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Vision-Based Gesture Recognition: A Review
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
Customizing User Interaction in Smart Phones
IEEE Pervasive Computing
Observation-based design methods for gestural user interfaces
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Utilizing an Accelerometric Bracelet for Ubiquitous Gesture-Based Interaction
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Designing gestures for hands and feet in daily life
Proceedings of the 9th International Conference on Advances in Mobile Computing and Multimedia
Functional gestures for human-environment interaction
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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Hand gesture interfaces gained great popularity due to game consoles in the past few years and they have the potential to appear in our everyday lives too. In this paper, we introduce four design principles for an everyday hand gesture interface. We evaluate related works and show a prototype that has been designed and developed with these principles in mind. This prototype satisfies most of the principles, and can be easily extended to satisfy all of them when previously announced hardware and software tools hit the market.