Cooperative prototyping studies—users and designers a dental case record system
Studies in computer supported cooperative work
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Video artifacts for design: bridging the Gap between abstraction and detail
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Extracting usability information from user interface events
ACM Computing Surveys (CSUR)
CINCH: a cooperatively designed marking interface for 3D pathway selection
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Design and development of an everyday hand gesture interface
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Functional gestures for human-environment interaction
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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The design of gestural user interfaces is uniquely challenging because the input is freeform, personal, and often carries subconscious meanings that are domain-specific and difficult to articulate. These features suggest an approach of observation-based design: learning from what people do, rather than relying on what they say. To facilitate observation-based design, this dissertation is exploring two design methods: gesture brainstorming, a Wizard of Oz method for early prototyping of new interfaces, and gesture log analysis, a machine learning-based log analysis method for improving existing interfaces. These design methods will be tested by applying them to two gestural interfaces: a 3D pathway selection interface (CINCH, see Figure 1), and a 3D modeler (Google SketchUp). Experience with CINCH already suggests the utility of observation-based design, while work on Google SketchUp is anticipated to begin this summer. These test cases should inform observation-based design for gestural user interfaces in general.