Controlling an Interactive Game with a Multi-agent Based Normative Organisational Model

  • Authors:
  • Benjamin Gâteau;Olivier Boissier;Djamel Khadraoui;Eric Dubois

  • Affiliations:
  • CITI/CRP Henri Tudor, 29 Av. John F. Kennedy L-1855 Luxembourg --- G.-D. of Luxembourg, and SMA/G2I/ENSM Saint-Etienne, 158, Cours Fauriel F-42023 Saint-Etienne Cedex 02, France;SMA/G2I/ENSM Saint-Etienne, 158, Cours Fauriel F-42023 Saint-Etienne Cedex 02, France;CITI/CRP Henri Tudor, 29 Av. John F. Kennedy L-1855 Luxembourg --- G.-D. of Luxembourg,;CITI/CRP Henri Tudor, 29 Av. John F. Kennedy L-1855 Luxembourg --- G.-D. of Luxembourg,

  • Venue:
  • Coordination, Organizations, Institutions, and Norms in Agent Systems II
  • Year:
  • 2007

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Abstract

Interactive multimedia applications are whelming to increase realism in their content and scenes with which users interact. To this aim, autonomous agents are increasingly used to implement the objects composing the scene. Although autonomy brings flexibility and realism in the animation, it has to be controlled in order to conform to the global behaviour targeted by the designer of the application. Multi-agent based organisational models are good candidates to specify "rights" and "duties" of agents with respect to the intended behaviour. In this paper we present $\mathcal{M}\textsc{oise}^{Inst}$, a meta-model aiming at representing normative organisations of agents according to four points of view: structural, functional, contextual and normative. We show how this model is suited to control an application of interactive TV game show where avatars are based on agents.