Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Transcending the Information Given: Designing Learning Environments for Informed Participation
ICCE '02 Proceedings of the International Conference on Computers in Education
Personalization in distributed e-learning environments
Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters
A Formal Description of Design Patterns Using OWL
ASWEC '05 Proceedings of the 2005 Australian conference on Software Engineering
Using Semantic Web Technologies to Analyze Learning Content
IEEE Internet Computing
A Framework for Flexible and Executable Usability Patterns Standards
SEW '07 Proceedings of the 31st IEEE Software Engineering Workshop
Finding the pattern you need: the design pattern intent ontology
MODELS'07 Proceedings of the 10th international conference on Model Driven Engineering Languages and Systems
Project-Based Collaborative Learning Environment with Context-Aware Educational Services
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
ISWC '09 Proceedings of the 8th International Semantic Web Conference
Personal learning environments on the Social Semantic Web
Semantic Web - Linked Data for science and education
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Current approaches to learning software patterns are based on individual use of different learning systems and tools. With this `fragmented' approach it is very hard to provide support for context-aware learning and offer personalized learning experience to students. In this paper, we propose a new approach to learning software patterns that integrates existing Learning Management Systems, domain specific tools for software modeling and relevant online repositories of software patterns into a complex learning framework that supports collaborative learning. This framework is based on the semantic web technologies.