Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Improvising linguistic style: social and affective bases for agent personality
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Personality-rich believable agents that use language
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Stochastic attribute-value grammars
Computational Linguistics
Graded unification: a framework for interactive processing
ACL '94 Proceedings of the 32nd annual meeting on Association for Computational Linguistics
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
T2D: Generating Dialogues Between Virtual Agents Automatically from Text
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Individuality and alignment in generated dialogues
INLG '06 Proceedings of the Fourth International Natural Language Generation Conference
Making it up as you go along – improvising stories for pedagogical purposes
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Thespian: modeling socially normative behavior in a decision-theoretic framework
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Personality templates and social hierarchies using stereotypes
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
A domain-independent framework for modeling emotion
Cognitive Systems Research
Perceived or not perceived: film character models for expressive NLG
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
Dialog designs in virtual drama: balancing agency and scripted dialogs
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
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Recent years have seen a growing interest in creating virtual agents to populate the cast of characters for interactive narrative. A key challenge posed by interactive characters for narrative environments is devising expressive dialogue generators. To be effective, character dialogue generators must be able to simultaneously take into account multiple sources of information that bear on dialogue, including character attributes, plot development, and communicative goals. Building on the narrative theory of character archetypes, we propose an archetype-driven character dialogue generator that uses a probabilistic unification framework to generate dialogue motivated by character personality and narrative history to achieve communicative goals. The generator's behavior is illustrated with character dialogue generation in a narrative-centered learning environment, Crystal Island.