Artificial intelligence and statistics
Implementation and study of statistical strategy
Artificial intelligence and statistics
Patterns in statistical strategy
Artificial intelligence and statistics
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Programmable user models for predictive evaluation of interface designs
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AI planning: systems and techniques
AI Magazine
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interaction
User interface design
The movable filter as a user interface tool
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-computer interaction: toward the year 2000
Human-computer interaction: toward the year 2000
Movement time prediction in human-computer interfaces
Human-computer interaction
Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
The GOMS family of user interface analysis techniques: comparison and contrast
ACM Transactions on Computer-Human Interaction (TOCHI)
Haptic output in multimodal user interfaces
Proceedings of the 2nd international conference on Intelligent user interfaces
Fast planning through planning graph analysis
Artificial Intelligence
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Neo: learning conceptual knowledge by sensorimotor interaction with an environment
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
Learning what is relevant to the effects of actions for a mobile robot
AGENTS '98 Proceedings of the second international conference on Autonomous agents
An Behavior-based Robotics
Human-Computer Interaction
Macintosh human interface guidelines
Macintosh human interface guidelines
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Human Problem Solving
The user interface as an agent environment
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Interface agents as surrogate users
intelligence
A tool-based interactive drawing environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Characterizing tool use in an interactive drawing environment
Proceedings of the 2nd international symposium on Smart graphics
International Journal of Human-Computer Studies
Evoking affordances in virtual environments via sensory-stimuli substitution
Presence: Teleoperators and Virtual Environments
To Afford or Not to Afford: A New Formalization of Affordances Toward Affordance-Based Robot Control
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Affordance Conditions of Product Parts in User-Product Interaction
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
Usability guidelines for interactive search in direct manipulation systems
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Learning Affordances of Consummatory Behaviors: Motivation-Driven Adaptive Perception
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Modelling the interaction between objects: roles as affordances
KSEM'06 Proceedings of the First international conference on Knowledge Science, Engineering and Management
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This article shows how the concept of affordance in the user interface fits into a well-understood artificial intelligence (AI) model of acting in an environment. In this model AI planning research is used to interpret affordances in terms of the costs associated with the generation and execution of operators in a plan. This article motivates the approach with a brief survey of the affordance literature and its connections to the planning literature and then explores its implications through examples of common user interface mechanisms described in affordances terms. Despite its simplicity, the modeling approach ties together several different threads of practical and theoretical work on affordance into a single conceptual framework.