Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Instructions and descriptions: some cognitive aspects of programming and similar activities
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Notification and awareness: synchronizing task-oriented collaborative activity
International Journal of Human-Computer Studies - Notification user interfaces
Premières évaluations d'un bureau virtuel pour un processus de conception augmenté
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Human-Computer Interaction
An approach to assess the quality of collaboration in technology-mediated design situations
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
User studies of a sketch-based collaborative distant design solution in industrial context
CDVE'09 Proceedings of the 6th international conference on Cooperative design, visualization, and engineering
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Motivation -- To analyse how Augmented Reality associated to video may affect collaborative design and multimodal interactions. Research approach -- An exploratory study that aims to compare 2 pairs of last year students in co-presence with 1 distant pair. Each pair had to solve an architectural design problem. Collected video has been coded with a systematic method of protocol analysis. Findings/Design -- When using an AR desktop-based CAD, distance may not affect the design process itself whereas it may affect how the process is distributed across the various modalities of collaboration. Furthermore, collaborating and architectural experiences influence collaboration and/or design. Research limitations/Implications -- Only 3 pairs of students participated in the study resulting in 12 h of video protocol, which limits generalisation of the findings. Originality/Value -- The research makes a contribution in providing a detailed view on how external (e.g. situation, technology) and individual factors may affect the activity of collaborative design. Furthermore, we propose a coding method usable beyond design in a wide range of collaborative activities to underline how they are affected by technology and other situational constraints. Take away message -- Technology constraints as well as personnal characteristics of designers result in designing with specific forms of multimodal collaboration.