Share-Z: client/server depth sensing for see-through head-mounted displays
Presence: Teleoperators and Virtual Environments - Mixed reality
Fata Morgana " A Presentation System for Product Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
An Augmented Reality System Using a Real-Time Vision Based Registration
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Combining Edge and Texture Information for Real-Time Accurate 3D Camera Tracking
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
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Augmented reality (AR) based human-machine interaction (HMI) provided a seamless interface between user and application environment, but occlusion handing remained as a tough problem in AR applications. Recently most AR occlusion handling algorithms aimed at general environment, more special research on AR occlusion handling for application in the context of industrial assembly, such as assembly training and assembly task guidance, is required. An occlusion handling method aimed at video see-through AR-based assembly system is presented based on the analysis of the occlusion between virtual part, visual assembly feature, navigation information, physical part and physical assembly environment in the context of virtual/physical assembly working space. The method was implemented in prototype AR-assembly system and was proved to be efficient in handling the virtual/physical occlusion in augmented assembly scene.