International Journal of Human-Computer Studies
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
International Journal of Human-Computer Studies
Silicon sycophants: the effects of computers that flatter
International Journal of Human-Computer Studies
Are computers scapegoats?: attributions of responsibility in human-computer interaction
International Journal of Human-Computer Studies
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Does computer-generated speech manifest personality? an experimental test of similarity-attraction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Journal of Educational Multimedia and Hypermedia
Can computer-generated speech have gender?: an experimental test of gender stereotype
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Can software agents influence human relations?: balance theory in agent-mediated communities
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Experience as a moderator of the media equation: the impact of flattery and praise
International Journal of Human-Computer Studies
How users reciprocate to computers: an experiment that demonstrates behavior change
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
The media equation and team formation: Further evidence for experience as a moderator
International Journal of Human-Computer Studies
Effects of team-based computer interaction: the media equation and game design considerations
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
The illusion of agency: the influence of the agency of an artificial agent on its persuasive power
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
ICSR'12 Proceedings of the 4th international conference on Social Robotics
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This study extends previous media equation research by empirically testing the mindlessness explanation of media equation behaviour. The current study explored the potential moderating effect of mood on media equation behaviour. Specifically, the study assessed whether participants' tendency to stereotype when interacting with a computer varied as a function of mood. Seventy-six undergraduate students were exposed to either a positive or negative mood manipulation and then completed a computer-based tutorial on car engines. The tutorial was presented using either a male or female synthesised voice. Participants' affective state, attitudes and opinions were assessed via questionnaire. Female participants in a positive mood showed a greater propensity to gender-stereotype computers than female participants in a negative mood, suggesting that media equation behaviour is more likely to result when people are in a mindless state. Male participants, however, did not show the same pattern of behaviour.