International Journal of Human-Computer Studies
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
International Journal of Human-Computer Studies
Silicon sycophants: the effects of computers that flatter
International Journal of Human-Computer Studies
Are computers scapegoats?: attributions of responsibility in human-computer interaction
International Journal of Human-Computer Studies
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Does computer-generated speech manifest personality? an experimental test of similarity-attraction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Can software agents influence human relations?: balance theory in agent-mediated communities
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Experience as a moderator of the media equation: the impact of flattery and praise
International Journal of Human-Computer Studies
How users reciprocate to computers: an experiment that demonstrates behavior change
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
CASA, WASA, and the dimensions of us
Computers in Human Behavior
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment
Proceedings of the 6th International Conference on Foundations of Digital Games
Protecting artificial team-mates: more seems like less
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The illusion of agency: the influence of the agency of an artificial agent on its persuasive power
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
ICSR'12 Proceedings of the 4th international conference on Social Robotics
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This study extends previous media equation research, which showed that interdependence but not identity leads to team affiliation effects with computers. The current study used an identity manipulation that more closely replicated the manipulation used in traditional team and group formation research than the original media equation research in this area. The study also sought further evidence for the relationship between experience with computers and behaviour reflecting a media equation pattern of results. Sixty students from the University of Queensland voluntarily participated in the study. Participants were assigned to one of three conditions: control, human team (a team made of only humans) or human-computer team (a team made of computers and humans). Questionnaire measures assessing participants' affective experience, attitudes and opinions were taken. Participants of high experience with computers, but not low experience, when assigned to either of the team conditions enjoyed the tasks completed on the computer more than participants who worked on their own. When assigned to a team that involved a computer, participants of high experience, but not low experience, reacted negatively towards the computer (in comparison to high experience participants working on their own or on a team without a computer as a team member)-rating the information provided by the computer lower, rating themselves as less influenced by the computer and changing their own ratings and rankings to be less like those of the computer. These results are interpreted in light of the 'Black Sheep' literature and recognized as a media equation pattern of results.