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Presence: Teleoperators and Virtual Environments
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Designing Immersive Virtual Reality for Geometry Education
VR '06 Proceedings of the IEEE conference on Virtual Reality
An immersive virtual environment for learning sign language mathematics
ACM SIGGRAPH 2006 Educators program
SMILE: an immersive learning game for deaf and hearing children
ACM SIGGRAPH 2007 educators program
Summary of usability evaluations of an educational augmented reality application
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Understanding Ohm's law: enlightenment through augmented reality
ACM SIGGRAPH ASIA 2010 Sketches
International Journal of Computer Games Technology
Augmented reality remedial worksheet for negative numbers: subtraction operation
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Enhancing art history education through mobile augmented reality
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
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We present an augmented reality application for mechanics education. It utilizes a recent physics engine developed for the PC gaming market to simulate physical experiments in the domain of mechanics in real time. Students are enabled to actively build own experiments and study them in a three-dimensional virtual world. A variety of tools are provided to analyze forces, mass, paths and other properties of objects before, during and after experiments. Innovative teaching content is presented that exploits the strengths of our immersive virtual environment. PhysicsPlayground serves as an example of how current technologies can be combined to deliver a new quality in physics education.