Improved efficiency through I- and E-feedback: a trackball with contextual force feedback
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Handheld Haptics: A USB Media Controller with Force Sensing
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Development of a Non-Grounded Haptic Interface Using the Gyro Effect
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
TorqueBAR: an ungrounded haptic feedback device
Proceedings of the 5th international conference on Multimodal interfaces
Tactile feedback for mobile interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Haptic Navigation for Broad Social Applications by Kinesthetic Illusion of Pulling Sensation
ICAT '07 Proceedings of the 17th International Conference on Artificial Reality and Telexistence
Perceived Magnitudes of Vibrations Transmitted Through Mobile Device
HAPTICS '08 Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Touchscreens vs. traditional controllers in handheld gaming
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Hi-index | 0.01 |
In this paper, we present a design and an evaluation of a hand-held trackball based touch-haptic interface, named "TouchBall." Using a trackball mechanism, the device provides flexibility in terms of directional degrees of freedom. It also has an advantage of a direct transfer of force feedback through frictional touch (with high sensitivity), thus requiring only relatively small amount of inertia. This leads to a compact hand-held design appropriate for mobile and 3D interactive applications. The device is evaluated for the detection thresholds for directions of the force feedback and the perceived amount of directional force. The refined directionality information should combine with other modalities with less sensory conflict, enriching the user experience for a given application.