Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
A palmtop display for dextrous manipulation with haptic sensation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
The Rutgers Master II-ND Force Feedback Glove
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Development of a Non-Grounded Haptic Interface Using the Gyro Effect
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Proceedings of the 8th international conference on Multimodal interfaces
The benefits of multimodal information: a meta-analysis comparing visual and visual-tactile feedback
Proceedings of the 8th international conference on Multimodal interfaces
Lead-me interface for a pulling sensation from hand-held devices
ACM Transactions on Applied Perception (TAP)
TouchBall: a design and evaluation of a hand-held trackball based touch-haptic interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Location-free haptic interaction for large-area social applications
Personal and Ubiquitous Computing
Weight-shifting mobiles: two-dimensional gravitational displays in mobile phones
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Sub-100 grams ungrounded haptics device for 14-g impact simulation
ACM SIGGRAPH ASIA 2010 Sketches
Ungrounded handheld device for simulating high-forces of ball impacts in virtual tennis
SIGGRAPH Asia 2011 Emerging Technologies
GyroTab: a handheld device that provides reactive torque feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force and torque simulation in virtual tennis
Proceedings of the Workshop at SIGGRAPH Asia
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Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks - particularly inertial properties. For example, transporting a glass of water without spilling, or dynamically positioning a handheld tool such as a hammer, both require inertial kinesthetic feedback. We describe a prototype for a novel ungrounded haptic feedback device, the TorqueBAR, that exploits a kinesthetic awareness of dynamic inertia to simulate complex coupled motion as both a display and input device. As a user tilts the TorqueBAR to sense and control computer programmed stimuli, the TorqueBAR's centre-of-mass changes in real-time according to the user's actions. We evaluate the TorqueBAR using both quantitative and qualitative techniques, and we describe possible applications for the device such as video games and real-time robot navigation.