Computation at the edge of chaos: phase transitions and emergent computation
CNLS '89 Proceedings of the ninth annual international conference of the Center for Nonlinear Studies on Self-organizing, Collective, and Cooperative Phenomena in Natural and Artificial Computing Networks on Emergent computation
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Creative evolutionary systems
The beer can theory of creativity
Creative evolutionary systems
Eons of genetically evolved algorithmic images
Creative evolutionary systems
Evolutionary Art and Computers
Evolutionary Art and Computers
Cognitive mechanisms underlying the creative process
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Proceedings of the 5th International Conference on Genetic Algorithms
Proceedings of the European Conference on Genetic Programming
Neutrality and the Evolvability of Boolean Function Landscape
EuroGP '01 Proceedings of the 4th European Conference on Genetic Programming
A multi-chromosome approach to standard and embedded cartesian genetic programming
Proceedings of the 8th annual conference on Genetic and evolutionary computation
Open problems in evolutionary music and art
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
ICES'05 Proceedings of the 6th international conference on Evolvable Systems: from Biology to Hardware
Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers
Intelligent Expression-Based Character Agent Systems
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Proceedings of the 12th annual conference companion on Genetic and evolutionary computation
GECCO 2011 tutorial: cartesian genetic programming
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
Modelling human preference in evolutionary art
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
Evolving textures from high level descriptions: gray with an accent color
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
Exploring persian rug design using a computational evolutionary approach
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Expression-Based evolution of faces
EvoMUSART'12 Proceedings of the First international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
GECCO 2012 tutorial: cartesian genetic programming
Proceedings of the 14th annual conference companion on Genetic and evolutionary computation
GECCO 2013 tutorial: cartesian genetic programming
Proceedings of the 15th annual conference companion on Genetic and evolutionary computation
Learning aesthetic judgements in evolutionary art systems
Genetic Programming and Evolvable Machines
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A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically.