Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
SAINT '02 Proceedings of the 2002 Symposium on Applications and the Internet
HOIT '00 Proceedings of the IFIP TC9 WG9.3 International Conference on Home Oriented Informatics and Telematics,: Information, Technology and Society
Keeping in touch with the family: home and away with the ASTRA awareness system
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Lover's cups: drinking interfaces as new communication channels
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A tangible user interface for multi-user awareness systems
Proceedings of the 1st international conference on Tangible and embedded interaction
Keep in touch: a tactile-vision intimate interface
Proceedings of the 1st international conference on Tangible and embedded interaction
Supporting communication between parents and primary school children with the use of technology
Procedings of the Second Conference on Creativity and Innovation in Design
Interaction design for supporting communication between Chinese sojourners
Personal and Ubiquitous Computing
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Staying in touch is a fundamental aspect in maintaining a long-distance relationship, whether it is in a family context or a friendship. An effective communication appliance can enable families or friends living apart to have a feeling of connectedness and help them to maintain their relationship despite the physical distance. This paper describes the results of an exploration study on people living far away from their families and friends, with a focus on how they stay in touch with their close friends and overcome the distance. The targeted user group in this study is geographically and physically isolated people. A user study was conducted by means of a survey, focus group and interview. The results show that sharing problems and feelings between two remotely located friends is crucial. Consequently, the design goal was set to enable users to notify and physically comfort each other, in a subtle way, through a remote but shared experience, whenever a problem or feeling occurs.