Frankensteinian methods for evolutionary music composition
Musical networks
Creative evolutionary systems
Zipf's Law, Music Classification, and Aesthetics
Computer Music Journal
Partially interactive evolutionary artists
New Generation Computing
On the development of critics in evolutionary computation artists
EvoWorkshops'03 Proceedings of the 2003 international conference on Applications of evolutionary computing
Creative agency: a clearer goal for artificial life in the arts
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part II
Fitness in evolutionary art and music: what has been used and what could be used?
EvoMUSART'12 Proceedings of the First international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
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The lack of a social context is a drawback in current Interactive Evolutionary Computation systems. In application areas where cultural characteristics are particularly important, such as visual arts and music, this problem becomes more pressing. To address this issue, we analyze variants of the traditional Interactive Evolutionary Art approach --- such as multi-user, parallel and partially interactive approaches --- and present an extension of the traditional Interactive Evolutionary Computation paradigm. This extension incorporates users and systems in a Hybrid Society model, that allows the interaction between multiple users and systems, establishing n *** m relations among them, and promotes cooperation.