On the Socialization of Evolutionary Art

  • Authors:
  • Juan Romero;Penousal Machado;Antonino Santos

  • Affiliations:
  • Faculty of Computer Science, University of Coruña, Coruña, Spain;CISUC, Department of Informatics Engineering, University of Coimbra, Coimbra, Portugal 3030;Faculty of Computer Science, University of Coruña, Coruña, Spain

  • Venue:
  • EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
  • Year:
  • 2009

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Abstract

The lack of a social context is a drawback in current Interactive Evolutionary Computation systems. In application areas where cultural characteristics are particularly important, such as visual arts and music, this problem becomes more pressing. To address this issue, we analyze variants of the traditional Interactive Evolutionary Art approach --- such as multi-user, parallel and partially interactive approaches --- and present an extension of the traditional Interactive Evolutionary Computation paradigm. This extension incorporates users and systems in a Hybrid Society model, that allows the interaction between multiple users and systems, establishing n *** m relations among them, and promotes cooperation.