Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Criticism, culture, and the automatic generation of artworks
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
Frankensteinian methods for evolutionary music composition
Musical networks
Applied Intelligence
Algorithmic composition as a model of creativity
Organised Sound
Making Music with Algorithms: A Case-Study System
Computer Music Journal
Generation of Musical Sequences with Genetic Techniques
Computer Music Journal
Partially interactive evolutionary artists
New Generation Computing
Technical Section: On the development of evolutionary artificial artists
Computers and Graphics
On the Socialization of Evolutionary Art
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Curve, Draft, and Style: Three Steps to the Image
Proceedings of the 2007 EvoWorkshops 2007 on EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog: Applications of Evolutionary Computing
A corpus-based hybrid approach to music analysis and composition
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
Fitness in evolutionary art and music: what has been used and what could be used?
EvoMUSART'12 Proceedings of the First international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
Expression-Based evolution of faces
EvoMUSART'12 Proceedings of the First international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
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One of the problems in the use of evolutionary computer systems in artistic tasks is the lack of artificial models of human critics. In this paper, based on the state of the art and on our previous related work, we propose a general architecture for an artificial art critic, and a strategy for the validation of this type of system. The architecture includes two modules: the analyser, which does a pre-processing of the artwork, extracting several measurements and characteristics; and the evaluator, which, based on the output of the analyser, classifies the artwork according to a certain criteria. The validation procedure consists of several stages, ranging from author and style discrimination to the integration of critic in a dynamic environment together with humans.