Universal algorithms for store-and-forward and wormhole routing
STOC '96 Proceedings of the twenty-eighth annual ACM symposium on Theory of computing
Distributed packet switching in arbitrary networks
STOC '96 Proceedings of the twenty-eighth annual ACM symposium on Theory of computing
Universal O(congestion + dilation + log1+&egr;N) local control packet switching algorithms
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Journal of the ACM (JACM)
Selfish traffic allocation for server farms
STOC '02 Proceedings of the thiry-fourth annual ACM symposium on Theory of computing
Tight bounds for worst-case equilibria
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
ICALP '02 Proceedings of the 29th International Colloquium on Automata, Languages and Programming
The maximum latency of selfish routing
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Computing Nash equilibria for scheduling on restricted parallel links
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
Selfish load balancing and atomic congestion games
Proceedings of the sixteenth annual ACM symposium on Parallelism in algorithms and architectures
A Survey on Dependable Routing in Sensor Networks, Ad hoc Networks, and Cellular Networks
EUROMICRO '04 Proceedings of the 30th EUROMICRO Conference
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Selfish routing with atomic players
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Atomic routing games on maximum congestion
AAIM'06 Proceedings of the Second international conference on Algorithmic Aspects in Information and Management
Atomic routing games on maximum congestion
Theoretical Computer Science
Bottleneck congestion games with logarithmic price of anarchy
SAGT'10 Proceedings of the Third international conference on Algorithmic game theory
Hi-index | 0.00 |
We consider congestion games in wireless sensor networks that offer quantitatively distinct classes of routing paths. Each routing class is characterized by a service cost. Within a routing class, the maximum link congestion is also an important metric for measuring the quality of the paths. Here, we study routing games where each player i selfishly selects a path with a respective routing class that simultaneously minimizes its maximum edge congestion Ci and service cost Si, in other words minimizes Ci + Si. We examine the quality of Nash-equilibria and prove that the price of stability is 1. The price of anarchy is bounded above by min(C*, S*) · m log n, where m is the number of routing classes, n is the size of the graph, and C* and S* are the optimal coordinated congestion and service costs. Thus, under certain circumstances, the player's selfishness does not hurt the social welfare and actually the equilibria can give good approximations for the coordinated optimal social cost.