Introduction to parallel algorithms and architectures: array, trees, hypercubes
Introduction to parallel algorithms and architectures: array, trees, hypercubes
Universal algorithms for store-and-forward and wormhole routing
STOC '96 Proceedings of the twenty-eighth annual ACM symposium on Theory of computing
Distributed packet switching in arbitrary networks
STOC '96 Proceedings of the twenty-eighth annual ACM symposium on Theory of computing
Universal O(congestion + dilation + log1+&egr;N) local control packet switching algorithms
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
Locally efficient on-line strategies for routing packets along fixed paths
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Journal of the ACM (JACM)
Selfish traffic allocation for server farms
STOC '02 Proceedings of the thiry-fourth annual ACM symposium on Theory of computing
Tight bounds for worst-case equilibria
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
ICALP '02 Proceedings of the 29th International Colloquium on Automata, Languages and Programming
Near-optimal network design with selfish agents
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
The maximum latency of selfish routing
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Computing Nash equilibria for scheduling on restricted parallel links
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
Selfish load balancing and atomic congestion games
Proceedings of the sixteenth annual ACM symposium on Parallelism in algorithms and architectures
The Price of Stability for Network Design with Fair Cost Allocation
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Selfish routing with atomic players
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Quality of routing congestion games in wireless sensor networks
Proceedings of the 4th Annual International Conference on Wireless Internet
Wardrop equilibria and price of stability for bottleneck games with splittable traffic
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
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We study atomic routing games on networks in which players choose a path with the objective of minimizing the maximum congestion along the edges of their path. The social cost is the global maximum congestion over all edges in the network. We show that the price of stability is 1. The price of anarchy, PoA, is determined by topological properties of the network. In particular, PoA = O(ℓ+ logn), where ℓ is the length of the longest path in the player strategy sets, and n is the size of the network. Further, κ– 1 ≤PoA ≤c (κ2 + log2n), where κ is the length of the longest cycle in the network, and c is a constant.