Universal algorithms for store-and-forward and wormhole routing
STOC '96 Proceedings of the twenty-eighth annual ACM symposium on Theory of computing
Distributed packet switching in arbitrary networks
STOC '96 Proceedings of the twenty-eighth annual ACM symposium on Theory of computing
Universal O(congestion + dilation + log1+&egr;N) local control packet switching algorithms
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
Locally efficient on-line strategies for routing packets along fixed paths
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Journal of the ACM (JACM)
Selfish traffic allocation for server farms
STOC '02 Proceedings of the thiry-fourth annual ACM symposium on Theory of computing
Minimizing Congestion in General Networks
FOCS '02 Proceedings of the 43rd Symposium on Foundations of Computer Science
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
ICALP '02 Proceedings of the 29th International Colloquium on Automata, Languages and Programming
A practical algorithm for constructing oblivious routing schemes
Proceedings of the fifteenth annual ACM symposium on Parallel algorithms and architectures
A polynomial-time tree decomposition to minimize congestion
Proceedings of the fifteenth annual ACM symposium on Parallel algorithms and architectures
Optimal oblivious routing in polynomial time
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
Near-optimal network design with selfish agents
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
The maximum latency of selfish routing
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Computing Nash equilibria for scheduling on restricted parallel links
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Selfish routing with atomic players
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
Theoretical Computer Science - Automata, languages and programming: Algorithms and complexity (ICALP-A 2004)
Tight bounds for worst-case equilibria
ACM Transactions on Algorithms (TALG)
Selfish Load Balancing and Atomic Congestion Games
Algorithmica
The price of anarchy for polynomial social cost
Theoretical Computer Science
Algorithmica
A new model for selfish routing
Theoretical Computer Science
The Influence of Link Restrictions on (Random) Selfish Routing
SAGT '08 Proceedings of the 1st International Symposium on Algorithmic Game Theory
Quality of routing congestion games in wireless sensor networks
Proceedings of the 4th Annual International Conference on Wireless Internet
The Price of Stability for Network Design with Fair Cost Allocation
SIAM Journal on Computing
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Tradeoffs and average-case equilibria in selfish routing
ESA'07 Proceedings of the 15th annual European conference on Algorithms
Wardrop equilibria and price of stability for bottleneck games with splittable traffic
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
Bottleneck Routing Games in Communication Networks
IEEE Journal on Selected Areas in Communications
Bottleneck congestion games with logarithmic price of anarchy
SAGT'10 Proceedings of the Third international conference on Algorithmic game theory
On the inefficiency of equilibria in linear bottleneck congestion games
SAGT'10 Proceedings of the Third international conference on Algorithmic game theory
Stronger Bounds on Braess's Paradox and the Maximum Latency of Selfish Routing
SIAM Journal on Discrete Mathematics
On a noncooperative model for wavelength assignment in multifiber optical networks
IEEE/ACM Transactions on Networking (TON)
On the hardness of network design for bottleneck routing games
SAGT'12 Proceedings of the 5th international conference on Algorithmic Game Theory
On the hardness of network design for bottleneck routing games
Theoretical Computer Science
Hi-index | 5.23 |
We study atomic routing games on networks in which players choose a path with the objective of minimizing the maximum congestion along the edges of their path. The social cost is the global maximum congestion over all edges in the network. We show that the price of stability is 1. The price of anarchy, PoA, is determined by topological properties of the network. In particular, PoA=O(@?+logn), where @? is the length of the longest path in the player strategy sets, and n is the size of the network. Further, @k-1@?PoA@?c(@k^2+log^2n), where @k is the length of the longest cycle in the network, and c is a constant.