Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Tradeoffs in worst-case equilibria
Theoretical Computer Science - Approximation and online algorithms
Tight bounds for worst-case equilibria
ACM Transactions on Algorithms (TALG)
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Coordination mechanisms for selfish scheduling
Theoretical Computer Science
Atomic routing games on maximum congestion
Theoretical Computer Science
Strong Nash Equilibria in Games with the Lexicographical Improvement Property
WINE '09 Proceedings of the 5th International Workshop on Internet and Network Economics
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Exact price of anarchy for polynomial congestion games
STACS'06 Proceedings of the 23rd Annual conference on Theoretical Aspects of Computer Science
Computer Science Review
Bottleneck Routing Games in Communication Networks
IEEE Journal on Selected Areas in Communications
Strong price of anarchy for machine load balancing
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
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We study the inefficiency of equilibrium outcomes in bottleneck congestion games. These games model situations in which strategic players compete for a limited number of facilities. Each player allocates his weight to a (feasible) subset of the facilities with the goal to minimize the maximum (weight-dependent) latency that he experiences on any of these facilities. We derive upper and (asymptotically) matching lower bounds on the (strong) price of anarchy of linear bottleneck congestion games for a natural load balancing social cost objective (i.e., minimize the maximum latency of a facility). We restrict our studies to linear latency functions. Linear bottleneck congestion games still constitute a rich class of games and generalize, for example, load balancing games with identical or uniformly related machines with or without restricted assignments.