King: estimating latency between arbitrary internet end hosts
Proceedings of the 2nd ACM SIGCOMM Workshop on Internet measurment
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Bluetooth and WAP push based location-aware mobile advertising system
Proceedings of the 2nd international conference on Mobile systems, applications, and services
Measuring the evolution of transport protocols in the internet
ACM SIGCOMM Computer Communication Review
Reality mining: sensing complex social systems
Personal and Ubiquitous Computing
Bluetooth content distribution stations on public transit
MobiShare '06 Proceedings of the 1st international workshop on Decentralized resource sharing in mobile computing and networking
Monarch: a tool to emulate transport protocol flowsover the internet at large
Proceedings of the 6th ACM SIGCOMM conference on Internet measurement
A preliminary investigation of worm infections in a bluetooth environment
Proceedings of the 4th ACM workshop on Recurring malcode
Sting: a TCP-based network measurement tool
USITS'99 Proceedings of the 2nd conference on USENIX Symposium on Internet Technologies and Systems - Volume 2
UbiStore: Ubiquitous and Opportunistic Backup Architecture
PERCOMW '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications Workshops
BlueTorrent: Cooperative content sharing for Bluetooth users
Pervasive and Mobile Computing
Beyond pilots: keeping rural wireless networks alive
NSDI'08 Proceedings of the 5th USENIX Symposium on Networked Systems Design and Implementation
Haggle: seamless networking for mobile applications
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
WiLdnet: design and implementation of high performancewifi based long distance networks
NSDI'07 Proceedings of the 4th USENIX conference on Networked systems design & implementation
A study of bluetooth propagation using accurate indoor location mapping
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Did you see Bob?: human localization using mobile phones
Proceedings of the sixteenth annual international conference on Mobile computing and networking
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Despite Bluetooth's popularity, low cost, and low power requirements, Bluetooth applications remain remarkably unsophisticated. Although the research community and industry have designed games, cell-phone backup, and contextual advertising systems with Bluetooth, few such applications have been prototyped or evaluated on a large scale. Evaluating Bluetooth applications requires recruiting devices in the wild and developing robust software that can adapt to the heterogeneity of these devices. These requirements have limited both the number and the magnitude of the experiments with Bluetooth applications. This paper proposes BlueMonarch, a systemfor evaluating Bluetooth applications in the wild. BlueMonarch emulates a Bluetooth transfer to any device responding to Bluetooth Service Discovery requests; because many cell-phones, laptops, and PDAs in the wild respond to such probes, BlueMonarch enables quick prototyping of Bluetooth applications in the wild, to hundreds of unmodified Bluetooth devices. After we present the feasibility and accuracy of BlueMonarch, we use BlueMonarch to evaluate a content delivery system for Bluetooth. With BlueMonarch, we evaluated our system inside a mall and a subway system; we were able to send tens of megabytes of data to hundreds of Bluetooth devices in just a little over an hour.