Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Theory and Practice of Projective Rectification
International Journal of Computer Vision
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Document Image Dewarping using Robust Estimation of Curled Text Lines
ICDAR '05 Proceedings of the Eighth International Conference on Document Analysis and Recognition
Interactive image completion with perspective correction
The Visual Computer: International Journal of Computer Graphics
Automated 3D Modeling and Rendering from Single View Images
ICCIMA '07 Proceedings of the International Conference on Computational Intelligence and Multimedia Applications (ICCIMA 2007) - Volume 04
Interactive 3D class room: a framework for Web3D using J3D and JMF
Proceedings of the 1st Amrita ACM-W Celebration on Women in Computing in India
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Most of the image-based modelling and rendering works rely on the input supplied by the user. It becomes necessary to optimise the user interaction while building the 3D model. We present an interactive system for image-based 3D modelling from single view uncalibrated images based on depth-cueing. The depth information is interpreted by drawing a grey line with highest intensity at the vertices closer to viewing point and proportionally decreasing towards the vertices farther. On the rendering part, the perspective distortion is rectified on each surface based on projective transformation by exploiting the presence of symmetric objects in the images to get the fronto-parallel view. The significance of symmetric objects in a scene to rectify the perspective distortion is demonstrated. The rectified surfaces are used to retrieve the actual 3D coordinates of the wireframe and also used as texture maps during rendering to get the photo realistic results.