Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interfaces for guided collection of knowledge about everyday objects from volunteers
Proceedings of the 10th international conference on Intelligent user interfaces
Proceedings of the 11th international conference on Intelligent user interfaces
Sketch Interpretation Using Multiscale Models of Temporal Patterns
IEEE Computer Graphics and Applications
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
LabelMe: A Database and Web-Based Tool for Image Annotation
International Journal of Computer Vision
What's up CAPTCHA?: a CAPTCHA based on image orientation
Proceedings of the 18th international conference on World wide web
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Perceptually based learning of shape descriptions for sketch recognition
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
AnalogySpace: reducing the dimensionality of common sense knowledge
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 1
Dynamically constructed Bayes nets for multi-domain sketch understanding
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
An image-based, trainable symbol recognizer for hand-drawn sketches
Computers and Graphics
LADDER, a sketching language for user interface developers
Computers and Graphics
Design sketches and sketch design tools
Knowledge-Based Systems
A data collection tool for sketched diagrams
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
SOUSA: sketch-based online user study applet
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Automated labeling of ink stroke data
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Exploiting artistic cues to obtain line labels for free-hand sketches
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Sketch-editing games: human-machine communication, game theory and applications
Proceedings of the 25th annual ACM symposium on User interface software and technology
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This article describes sketching games made for the purpose of collecting data about how people make and describe hand-made drawings. The approach leverages human computation, whereby players provide information about drawings in exchange for entertainment. The games facilitate the collection of raw sketch input and associates it with human-provided text descriptions. Researchers may browse and download this data for their own purposes such as training sketch recognizers. Two systems with distinct game mechanics are described: Picture-phone and Stellasketch. The system architectures are briefly presented, followed by a discussion of our initial results using sketching games as a research platform for sketch recognition and interaction.