Genetic programming II (videotape): the next generation
Genetic programming II (videotape): the next generation
Using Generative Models for Handwritten Digit Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
PADO: a new learning architecture for object recognition
Symbolic visual learning
Improved Rooftop Detection in Aerial Images with Machine Learning
Machine Learning
Generative Models and Bayesian Model Comparison for Shape Recognition
IWFHR '04 Proceedings of the Ninth International Workshop on Frontiers in Handwriting Recognition
Evolutionary Synthesis of Pattern Recognition Systems (Monographs in Computer Science)
Evolutionary Synthesis of Pattern Recognition Systems (Monographs in Computer Science)
Pattern Recognition Letters - Special issue: Evolutionary computer vision and image understanding
The honeybee search algorithm for three-dimensional reconstruction
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
Learning high-level visual concepts using attributed primitives and genetic programming
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
Evolving pattern recognition systems
IEEE Transactions on Evolutionary Computation
Visual learning by coevolutionary feature synthesis
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Genetic programming for cross-task knowledge sharing
Proceedings of the 9th annual conference on Genetic and evolutionary computation
Knowledge reuse in genetic programming applied to visual learning
Proceedings of the 9th annual conference on Genetic and evolutionary computation
Multitask visual learning using genetic programming
Evolutionary Computation
The problem with evolutionary art is ...
EvoCOMNET'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part II
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We describe a novel method of evolutionary visual learning that uses generative approach for assessing learner's ability to recognize image contents. Each learner, implemented as a genetic programming individual, processes visual primitives that represent local salient features derived from a raw input raster image. In response to that input, the learner produces partial reproduction of the input image, and is evaluated according to the quality of that reproduction. We present the method in detail and verify it experimentally on the real-world task of recognition of hand-drawn shapes.