Theoretical Computer Science
Markov Decision Processes: Discrete Stochastic Dynamic Programming
Markov Decision Processes: Discrete Stochastic Dynamic Programming
Dynamical Properties of Timed Automata
FTRTFT '98 Proceedings of the 5th International Symposium on Formal Techniques in Real-Time and Fault-Tolerant Systems
HART '97 Proceedings of the International Workshop on Hybrid and Real-Time Systems
Model-Checking Algorithms for Continuous-Time Markov Chains
IEEE Transactions on Software Engineering
Computation: finite and infinite machines
Computation: finite and infinite machines
Almost-Sure Model Checking of Infinite Paths in One-Clock Timed Automata
LICS '08 Proceedings of the 2008 23rd Annual IEEE Symposium on Logic in Computer Science
Quantitative Model-Checking of One-Clock Timed Automata under Probabilistic Semantics
QEST '08 Proceedings of the 2008 Fifth International Conference on Quantitative Evaluation of Systems
Robust safety of timed automata
Formal Methods in System Design
Improved undecidability results on weighted timed automata
Information Processing Letters
Probabilistic and topological semantics for timed automata
FSTTCS'07 Proceedings of the 27th international conference on Foundations of software technology and theoretical computer science
Expected reachability-time games
FORMATS'10 Proceedings of the 8th international conference on Formal modeling and analysis of timed systems
Stochastic real-time games with qualitative timed automata objectives
CONCUR'10 Proceedings of the 21st international conference on Concurrency theory
Model checking interactive markov chains
TACAS'10 Proceedings of the 16th international conference on Tools and Algorithms for the Construction and Analysis of Systems
Playing optimally on timed automata with random delays
FORMATS'12 Proceedings of the 10th international conference on Formal Modeling and Analysis of Timed Systems
Compositional verification and optimization of interactive markov chains
CONCUR'13 Proceedings of the 24th international conference on Concurrency Theory
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We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al ), and which extend in a natural way continuous-time Markov decision processes. We focus on the reachability problem for these games, and ask whether one of the players has a strategy to ensure that the probability of reaching a fixed set of states is equal to (or below, resp. above) a certain number r , whatever the second player does. We show that the problem is undecidable in general, but that it becomes decidable if we restrict to single-clock 1$\frac{1}{2}$-player games and ask whether the player can ensure that the probability of reaching the set is =1 (or 0, =0).