The complexity of stochastic games
Information and Computation
Minimum and maximum delay problems in real-time systems
Formal Methods in System Design - Special issue on computer-aided verification: special methods I
Theoretical Computer Science
Competitive Markov decision processes
Competitive Markov decision processes
Automatic verification of real-time systems with discrete probability distributions
Theoretical Computer Science
On probabilistic timed automata
Theoretical Computer Science
Symbolic Controller Synthesis for Discrete and Timed Systems
Hybrid Systems II
As Soon as Possible: Time Optimal Control for Timed Automata
HSCC '99 Proceedings of the Second International Workshop on Hybrid Systems: Computation and Control
Performance analysis of probabilistic timed automata using digital clocks
Formal Methods in System Design
On the optimal reachability problem of weighted timed automata
Formal Methods in System Design
Concavely-Priced Timed Automata
FORMATS '08 Proceedings of the 6th international conference on Formal Modeling and Analysis of Timed Systems
Automatic Synthesis of Robust and Optimal Controllers --- An Industrial Case Study
HSCC '09 Proceedings of the 12th International Conference on Hybrid Systems: Computation and Control
Undecidability of Cost-Bounded Reachability in Priced Probabilistic Timed Automata
TAMC '09 Proceedings of the 6th Annual Conference on Theory and Applications of Models of Computation
Reachability in Stochastic Timed Games
ICALP '09 Proceedings of the 36th Internatilonal Collogquium on Automata, Languages and Programming: Part II
Concavely-Priced Probabilistic Timed Automata
CONCUR 2009 Proceedings of the 20th International Conference on Concurrency Theory
Improved undecidability results on weighted timed automata
Information Processing Letters
UPPAAL-Tiga: time for playing games!
CAV'07 Proceedings of the 19th international conference on Computer aided verification
FORMATS'05 Proceedings of the Third international conference on Formal Modeling and Analysis of Timed Systems
Complexity bounds for the verification of real-time software
VMCAI'10 Proceedings of the 11th international conference on Verification, Model Checking, and Abstract Interpretation
Optimal strategies in priced timed game automata
FSTTCS'04 Proceedings of the 24th international conference on Foundations of Software Technology and Theoretical Computer Science
Minimum-time reachability in timed games
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
Reachability-time games on timed automata
ICALP'07 Proceedings of the 34th international conference on Automata, Languages and Programming
Relating average and discounted costs for quantitative analysis of timed systems
EMSOFT '11 Proceedings of the ninth ACM international conference on Embedded software
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In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respectively, the expected time to reach a target. These games are concurrent since at each step of the game both players choose a timed move (a time delay and action under their control), and the transition of the game is determined by the timed move of the player who proposes the shorter delay. A game is turn-based if at any step of the game, all available actions are under the control of precisely one player. We show that while concurrent ERTGs are not always determined, turn-based ERTGs are positionally determined. Using the boundary region graph abstraction, and a generalisation of Asarin and Maler's simple function, we show that the decision problems related to computing the upper/lower values of concurrent ERTGs, and computing the value of turn-based ERTGs are decidable and their complexity is in NEXPTIME ∩ co-NEXPTIME.