Expert problem solving strategies for program comprehension
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Karel the robot (2nd ed.): a gentle introduction to the art of programming
Karel the robot (2nd ed.): a gentle introduction to the art of programming
Constructivism in computer science education
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Computer science education based on fundamental ideas
Proceedings of the IFIP TC3 WG3.1/3.5 joint working conference on Information technology : supporting change through teacher education: supporting change through teacher education
The marking system for CourseMaster
Proceedings of the 7th annual conference on Innovation and technology in computer science education
Kara, finite state machines, and the case for programming as part of general education
HCC '01 Proceedings of the IEEE 2001 Symposia on Human Centric Computing Languages and Environments (HCC'01)
The CourseMarker CBA System: Improvements over Ceilidh
Education and Information Technologies
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Human Problem Solving
The ideal science student and problem solving
ICLS '06 Proceedings of the 7th international conference on Learning sciences
A methodology for analyzing the temporal evolution of novice programs based on semantic components
Proceedings of the second international workshop on Computing education research
Journal on Educational Resources in Computing (JERIC)
How do 7th graders solve algorithmic problems?: a tool-based analysis
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Reduction in CS: A (Mostly) Quantitative Analysis of Reductive Solutions to Algorithmic Problems
Journal on Educational Resources in Computing (JERIC)
Online identification of learner problem solving strategies using pattern recognition methods
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Evaluating a visualisation of the execution of a concurrent program
Proceedings of the 11th Koli Calling International Conference on Computing Education Research
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At schools special learning and programming environments are often used in the field of algorithms. Particularly with regard to computer science lessons in secondary education, they are supposed to help novices to learn the basics of programming. In several parts of Germany (e.g., Bavaria) these fundamentals are taught as early as in the seventh grade, when pupils are 12 to 13 years old. Designed age-based learning and programming environments such as Karel the robot and Kara, the programmable ladybug, are used, but learners still underachieve. One possible approach to improving both the teaching and the learning process is to specify the knowledge concerning the learners’ individual problem solving strategies, their solutions, and their respective quality. A goal of the research project described here is to design the learning environment so that it can identify and categorize several problem-solving strategies automatically. Based on this knowledge, learning and programming environments can be improved, which will optimize the computer science lessons in which they are applied. Therefore, the environments must be enhanced with special analytic and diagnostic modules, the results of which can be given to the learner in the form of individualized system feedback messages in the future. In this text preliminary considerations are demonstrated. The research methodology as well as the design and the implementation of the research instruments are explained. We describe first studies, whose results are presented and discussed.