Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Neural networks and the bias/variance dilemma
Neural Computation
Inductive reasoning and Kolmogorov complexity
Journal of Computer and System Sciences
Advances in genetic programming
Advances in genetic programming
Evolution of obstacle avoidance behavior: using noise to promote robust solutions
Advances in genetic programming
Advances in genetic programming
Genetic programming using a minimum description length principle
Advances in genetic programming
Automatic generation of programs for crawling and walking
Advances in genetic programming
Evolutionary algorithms and emergent intelligence
Evolutionary algorithms and emergent intelligence
Recombination, selection, and the genetic construction of computer programs
Recombination, selection, and the genetic construction of computer programs
Discovery of subroutines in genetic programming
Advances in genetic programming
System Identification using Structured Genetic Algorithms
Proceedings of the 5th International Conference on Genetic Algorithms
Causality in Genetic Programming
Proceedings of the 6th International Conference on Genetic Algorithms
Balancing accuracy and parsimony in genetic programming
Evolutionary Computation
Artificial Life
An Evaluation of EvolutionaryGeneralisation in Genetic Programming
Artificial Intelligence Review
Genetic Programming: A Review of Some Concerns
ICCS '01 Proceedings of the International Conference on Computational Science-Part II
Modification point depth and genome growth in genetic programming
Evolutionary Computation
Multi-Objective Methods for Tree Size Control
Genetic Programming and Evolvable Machines
Evolving robust GP solutions for hedge fund stock selection in emerging markets
Proceedings of the 9th annual conference on Genetic and evolutionary computation
Effects of code growth and parsimony pressure on populations in genetic programming
Evolutionary Computation
Proceedings of the 10th annual conference on Genetic and evolutionary computation
TOWARDS OPTIMIZING ENTERTAINMENT IN COMPUTER GAMES
Applied Artificial Intelligence
The Generalisation Ability of a Selection Architecture for Genetic Programming
Proceedings of the 10th international conference on Parallel Problem Solving from Nature: PPSN X
Efficient tree traversal to reduce code growth in tree-based genetic programming
Journal of Heuristics
Genetic Programming and Evolvable Machines
Extending Operator Equalisation: Fitness Based Self Adaptive Length Distribution for Bloat Free GP
EuroGP '09 Proceedings of the 12th European Conference on Genetic Programming
Operator equalisation, bloat and overfitting: a study on human oral bioavailability prediction
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Scaling the Level of Difficulty in Single Player Video Games
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Evolving driving controllers using genetic programming
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Methods for evolving robust programs
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartII
Measuring bloat, overfitting and functional complexity in genetic programming
Proceedings of the 12th annual conference on Genetic and evolutionary computation
A quantitative study of learning and generalization in genetic programming
EuroGP'11 Proceedings of the 14th European conference on Genetic programming
An empirical study of functional complexity as an indicator of overfitting in genetic programming
EuroGP'11 Proceedings of the 14th European conference on Genetic programming
Long memory time series forecasting by using genetic programming
Genetic Programming and Evolvable Machines
Genetic programming, validation sets, and parsimony pressure
EuroGP'06 Proceedings of the 9th European conference on Genetic Programming
Learning recursive functions with object oriented genetic programming
EuroGP'06 Proceedings of the 9th European conference on Genetic Programming
Operator equalisation for bloat free genetic programming and a survey of bloat control methods
Genetic Programming and Evolvable Machines
Evolving software applications using genetic programming -- PushCalc: the evolved calculator
Proceedings of the 14th annual conference companion on Genetic and evolutionary computation
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Genetic Programming (GP) uses variable size representations as programs. Size becomes an important and interesting emergent property of the structures evolved by GP. The size of programs can be both a controlling and a controlled factor in GP search. Size influences the efficiency of the search process and is related to the generality of solutions. This paper analyzes the size and generality issues in standard GP and GP using subroutines and addresses the question whether such an analysis can help control the search process. We relate the size, generalization and modularity issues for programs evolved to control an agent in a dynamic and non-deterministic environment, as exemplified by the Pac-Man game.