Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
A Computational Model of Culture-Specific Conversational Behavior
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
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IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Culture-Specific First Meeting Encounters between Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Dynamic movement and positioning of embodied agents in multiparty conversations
EmbodiedNLP '07 Proceedings of the Workshop on Embodied Language Processing
Cross-cultural study of avatars' facial expressions and design considerations within Asian countries
IWIC'07 Proceedings of the 1st international conference on Intercultural collaboration
Learning culture-specific dialogue models from non culture-specific data
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
An annotation scheme for cross-cultural argumentation and persuasion dialogues
SIGDIAL '11 Proceedings of the SIGDIAL 2011 Conference
International Journal of Human-Computer Studies
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In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent cognition driving action of the body. Culture covers a wide range of common knowledge of behavior and communication that can be used in a number of ways including interpreting the meaning of action, establishing identity, expressing meaning, and inference about the performer. We look at several examples of existing cultural models and point out remaining steps for a more full model of culture.