Human performance engineering: using human factors/ergonomics to achieve computer system usability (2nd ed.)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Introduction: Information technology in human activity
Scandinavian Journal of Information Systems - Special issue on information technology in human activity
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Display and presence disparity in Mixed Presence Groupware
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
A Grounded Theory Analysis of E-Collaboration Effects for Distributed Project Management
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 08
Activity theory: basic concepts and applications
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Talk-in interaction reflects usability of virtual collaboration systems
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Technical and environmental challenges of collaboration engineering in distributed environments
CRIWG'06 Proceedings of the 12th international conference on Groupware: design, implementation, and use
Activity Theory to Guide Online Collaborative Learning Instructional Design
International Journal of Systems and Service-Oriented Engineering
Activity Theory to Guide Online Collaborative Learning Instructional Design
International Journal of Systems and Service-Oriented Engineering
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In remote tabletop collaboration multiple users interact with the system and with each other. Thus, two levels of interaction human-computer interaction and human-human interaction exist in parallel. In order to improve remote tabletop systems for multiple users both levels have to be taken into account. This requires an in-depth analysis achieved by qualitative methods. This paper illustrates how a combination of Activity Theory and Grounded Theory can help researchers and designers to improve and develop better collaborative interfaces. Findings reported here are based on three video recordings that have been collected during a quasi-experiment.