Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
ToolStone: effective use of the physical manipulation vocabularies of input devices
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
WACL: Supporting Telecommunications Using Wearable Active Camera with Laser Pointer
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
ReachMedia: On-the-move interaction with everyday objects
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Evaluating Display Types for AR Selection and Annotation
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Indoor/outdoor pedestrian navigation with an embedded GPS/RFID/self-contained sensor system
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
PyGmI: creation and evaluation of a portable gestural interface
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
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Unlike most desktop computer and laptop, mobile interface are designed to facilitate user operating the information easily with various situations that is standing, walking, and moving. However, almost mobile devices such like cell phones have a small key pad and small display because those devices should keep compact and light weight for bringing and pocketing. Therefore, they impose a lot of burdens to users in terms of watching a small display and typing with a small keyboard. Such devices do not focus to provide implicit and awareness information. In this paper, we describe features of body worn projector, which has capability for projecting information to user's peripheral vision, and body worn camera, which has capability for recognizing user's posture and estimating user's behavior, is suitable interface for providing awareness, implicit, and even explicit information. Finally, we propose two mobile interfaces which are "Palm top display for glance information" and "Floor projection from Lumbar mounted projector".