Non-keyboard QWERTY touch typing: a portable input interface for the mobile user
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Text entry from power wheelchairs: edgewrite for joysticks and touchpads
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Alphabetically constrained keypad designs for text entry on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile text entry: relationship between walking speed and text input task difficulty
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
One-key keyboard: a very small QWERTY keyboard supporting text entry for wearable computing
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
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In this research, we observed the user's posture while using PDA. 30 participants typed the keys with standard QWERTY keyboard on the PDA. At the end of the experiments the participants who have professional background in design were asked to complete an open-ended questionnaire, which is in order to evaluate the usability of the PDA. In the final, we presented the suggestion of design criterion for keyboard, as to provide the references for future PDA design. The statistical result of the posture while using the PDA revealed that the most users held PDA with both hands and pressed keys with both thumbs. The findings in this research suggest that when we design small input devices such as PDA in the future, the stability of the keyboard usage should be taken into considerations to enhance its input performance and improve user experience.