Half-QWERTY: a one-handed keyboard facilitating skill transfer from QWERTY
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
LetterWise: prefix-based disambiguation for mobile text input
Proceedings of the 14th annual ACM symposium on User interface software and technology
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
PreSense: interaction techniques for finger sensing input devices
Proceedings of the 16th annual ACM symposium on User interface software and technology
Comparing the immediate usability of graffiti 2 and virtual keyboard
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Recent developments in text-entry error rate measurement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A reduced QWERTY keyboard for mobile text entry
CHI '04 Extended Abstracts on Human Factors in Computing Systems
An empirical study of typing rates on mini-QWERTY keyboards
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Multi-point touch input method for Korean text entry
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The Evaluation of Operating Posture in Typing the QWERTY Keyboard on PDA
EHAWC '09 Proceedings of the International Conference on Ergonomics and Health Aspects of Work with Computers: Held as Part of HCI International 2009
Button keyboard: a very small keyboard with universal usability for wearable computing
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Most of the commercialized wearable text input devices are wrist-worn keyboards that have adopted the minimization method of reducing keys. Generally, a drastic key reduction in order to achieve sufficient wearability increases KSPC (Keystrokes per Character), decreases text entry performance, and requires additional effort to learn a new typing method. We are faced with wearability-usability tradeoff problems in designing a good wearable keyboard. To address this problem, we adopted a new keyboard minimization method of reducing key pitch and have developed the One-key Keyboard. The traditional desktop keyboard has one key per character, but One-key Keyboard has only one key (70mmX35mm) on which a 10*5 QWERTY key array is printed. One-key Keyboard detects the position of the fingertip at the time of the keying event and figures out the character entered. We conducted a text entry performance test comprised of 5 sessions. The participants typed 18.9WPM with a 6.7% error rate over all sessions and achieved up to 24.5WPM. From the experiment's results, the One-key Keyboard was evaluated as a potential text input device for wearable computing, balancing wearability, social acceptance, input speed, and learnability.