Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
An agent-based architecture for distributed interfaces and timed media in a storytelling application
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
HCI reality-an 'Unreal Tournament'?
International Journal of Human-Computer Studies
Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
Making things talk
Teaching Machine Learning to Design Students
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
UML in action: integrating formal methods in industrial design education
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
LumiBots: making emergence graspable in a swarm of robots
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Transferring design knowledge: challenges and opportunities
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Learning robots: teaching design students in integrating intelligence
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
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Designing intelligent products, systems and related services require the designers to be able to integrate technology in their designs. Among other skills, programming is the key for the designers to prototype and experiment with the intelligent behaviors. However most of the design students do not have inherent affinity towards programming and electronics. The AdMoVeo robotic platform is designed, purely for the purpose of teaching the industrial design students basic skills of programming. Moreover we aim at a platform that motivates and encourages the design students to explore their creativity with their passions in graphical and behavioral design. This paper presents the hardware and software design of the platform, and shares the experiences in using it in a programming course.