Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Mobile Robotics: A Practical Introduction
Mobile Robotics: A Practical Introduction
Pattern Recognition and Machine Learning (Information Science and Statistics)
Pattern Recognition and Machine Learning (Information Science and Statistics)
Extreme NXT: Extending the LEGO Mindstorms NXT to the Next Level
Extreme NXT: Extending the LEGO Mindstorms NXT to the Next Level
Neural Networks: A Comprehensive Foundation (3rd Edition)
Neural Networks: A Comprehensive Foundation (3rd Edition)
AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Transferring design knowledge: challenges and opportunities
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Learning robots: teaching design students in integrating intelligence
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
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Machine learning is a key technology to design and create intelligent systems, products, and related services. Like many other design departments, we are faced with the challenge to teach machine learning to design students, who often do not have an inherent affinity towards technology. We successfully used the Embodied Intelligence method to teach machine learning to our students. By embodying the learning system into the Lego Mindstorm NXT platform we provide the student with a tangible tool to understand and interact with a learning system. The resulting behavior of the tangible machines in combination with the positive associations with the Lego system motivated all the students. The students with less technology affinity successfully completed the course, while the students with more technology affinity excelled towards solving advanced problems. We believe that our experiences may inform and guide other teachers that intend to teach machine learning, or other computer science related topics, to design students.