Computer games for the elderly
CQL '90 Proceedings of the conference on Computers and the quality of life
Dependability: Basic Concepts and Terminology
Dependability: Basic Concepts and Terminology
Flow experiences in information technology use
International Journal of Human-Computer Studies
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Age invaders: social and physical inter-generational family entertainment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
IGameFloor: a platform for co-located collaborative games
Proceedings of the international conference on Advances in computer entertainment technology
Dependable domestic systems design: A socio-technical approach
Interacting with Computers
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The elders feel better and healthier when participating in activities and recognizing their ability to move and creating something. Implementing technology can benefit their lives and improve social interaction. This study develops the embodied interactive video games (EIVG) relying on embodied interactions, which are free from the fine motor skills like pointing, grasping etc. Four research objectives include (1) To evaluate the usability of the EIVG; (2) To evaluate the dependability of the EIVG; (3) To understand the flow experiences of the elders during game play; (4) To explore the relations between the usability, dependability, and the elders' flow experiences. The results were discussed in three aspects. In terms of the usability and dependability of the game system, the elders were satisfied with the EIVG games due to the familiarity of the content and the ease of interaction. In terms of the flow experiences, the challenge of the games played an important role to the elders with high SES. In terms of the relations between usability, dependability, and flow experience, the usability and dependability were identified as critical factors for the elders to use computer technology due to the cognitive ageing.