An isometric tongue pointing device
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A tongue input device for creating conversations
Proceedings of the 24th annual ACM symposium on User interface software and technology
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Development of a non-contact tongue-motion acquisition system
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the conference on Wireless Health
A tongue training system for children with down syndrome
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Many patients with paralyzing injuries or medical conditions retain the use of their cranial nerves, which control the eyes, jaw, and tongue. While researchers have explored eye-tracking and speech technologies for these patients, we believe there is potential for directly sensing explicit tongue movement for controlling computers. In this paper, we describe a novel approach of using infrared optical sensors embedded within a dental retainer to sense tongue gestures. We describe an experiment showing our system effectively discriminating between four simple gestures with over 90% accuracy. In this experiment, users were also able to play the popular game Tetris with their tongues. Finally, we present lessons learned and opportunities for future work.