Network flows: theory, algorithms, and applications
Network flows: theory, algorithms, and applications
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Tight bounds for worst-case equilibria
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
Computers and Intractability; A Guide to the Theory of NP-Completeness
Computers and Intractability; A Guide to the Theory of NP-Completeness
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
ICALP '02 Proceedings of the 29th International Colloquium on Automata, Languages and Programming
The complexity of pure Nash equilibria
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Theoretical Computer Science - Automata, languages and programming: Algorithms and complexity (ICALP-A 2004)
Structure and complexity of extreme Nash equilibria
Theoretical Computer Science - Game theory meets theoretical computer science
On the structure and complexity of worst-case equilibria
Theoretical Computer Science
Nashification and the coordination ratio for a selfish routing game
ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
Symmetry in network congestion games: pure equilibria and anarchy cost
WAOA'05 Proceedings of the Third international conference on Approximation and Online Algorithms
Single parameter FPT-algorithms for non-trivial games
IWOCA'10 Proceedings of the 21st international conference on Combinatorial algorithms
Journal of Combinatorial Optimization
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We study the complexity of finding extreme pure Nash equilibria in symmetric (unweighted) network congestion games. In our context best and worst equilibria are those with minimum respectively maximum makespan. On series-parallel graphs a worst Nash equilibrium can be found by a Greedy approach while finding a best equilibrium is NP-hard. For a fixed number of users we give a pseudo-polynomial algorithm to find the best equilibrium in series-parallel networks. For general network topologies also finding a worst equilibrium is NP-hard.